Log of my work on this (in case you are curious what I spent my time on):
Before starting, I did some brainstorming on a whiteboard. In between working on the game, I did read some unity documentation (this is the first time I’m using Unity physics).
Saturday 10:20 - 10:50
- Create unity project with two patterns on screen
- Generate random m**k word patterns
- Found and imported a wordlist
Sunday 22:10 - 23:00
- Fix lag issue - optimize algorithm so it runs fast enough
- Select word patterns that are challenging enough
- Create a basic way of progressing through the game (using keyboard only for now), load new puzzles
- add simple brick asset - assign physics to that
- add simple scales - assign physics to that
Monday 9:20 - 10:55 this morning
- generate bricks with results, make them fall down.
- Move the scale to show what side wins
- Add scores, show those on screen
- Allow for input with mouse and/or keyboard
- Final tweaks