This is a very tight experience with very clear feedback. The fact that you implemented progression mechanics is ludicrous.
Preposterous, even.
Really good job. The space waffle is my favourite.
Thanks so much! I really wanted an upgrade aspect, but obviously the 3 hours were fairly tight (especially since I'm bad at graphics), so I made it as simple as possible. Each upgrade probably had like a max of 6-7 really simple lines of code.
Still impressed - I only know enough code to be dangerous