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This is a very tight experience with very clear feedback. The fact that you implemented progression mechanics is ludicrous.

Preposterous, even.

Really good job. The space waffle is my favourite.

Thanks so much! I really wanted an upgrade aspect, but obviously the 3 hours were fairly tight (especially since I'm bad at graphics), so I made it as simple as possible. Each upgrade probably had like a max of 6-7 really simple lines of code.

Still impressed - I only know enough code to be dangerous