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(1 edit)

For now I've set the action keys to number.

I suppose I could make remappable keys but that seems like an incredible amount of work, and I don't see it happening any time soon.

As a compromise, I might have some control options:

  • on screen controls toggle on/off for mobile
  • maybe a left handed and right handed keyboard scheme with a toggle switch

I've been using M for the menu. The map will be accessible from the menu so maybe that works? (no maps yet)

My idea (if it's a good one?) is to try to keep the controls as simple as possible. I could bind each option and ability to a key, but...

  1.  more key mapping is more work for me
  2. no way to reproduce it for mobile
  3. players using a joypad may not have enough buttons for each key binding

So I want to handle the game controls, if possible with directional keys, 2 main buttons (jump/shoot), and 4 inventory buttons for special equipped abilities. Everything else I want to handle on the menu screen.

I do like the idea of using ctrl/shift for a fire button.

Dash is set to double tap. 

I set the equipped abilities to 1-4 number keys, for whatever ability is equipped to each piece of equipment.

As requested, here's  a couple screen shots. Please bear in mind this is very very early in development. I've been working on it about 3 weeks.


and the menu