For now I've set the action keys to number.
I suppose I could make remappable keys but that seems like an incredible amount of work, and I don't see it happening any time soon.
As a compromise, I might have some control options:
- on screen controls toggle on/off for mobile
- maybe a left handed and right handed keyboard scheme with a toggle switch
I've been using M for the menu. The map will be accessible from the menu so maybe that works? (no maps yet)
My idea (if it's a good one?) is to try to keep the controls as simple as possible. I could bind each option and ability to a key, but...
- more key mapping is more work for me
- no way to reproduce it for mobile
- players using a joypad may not have enough buttons for each key binding
So I want to handle the game controls, if possible with directional keys, 2 main buttons (jump/shoot), and 4 inventory buttons for special equipped abilities. Everything else I want to handle on the menu screen.
I do like the idea of using ctrl/shift for a fire button.
Dash is set to double tap.
I set the equipped abilities to 1-4 number keys, for whatever ability is equipped to each piece of equipment.
As requested, here's a couple screen shots. Please bear in mind this is very very early in development. I've been working on it about 3 weeks.
and the menu