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(+1)

Thanks for playing and for all the good feedback! A lot of your points are definitely being fixed or looked at for next demo day. I'm still working on making the mechanics "flow" better so there's definitely room for improvement, in particular letting players put any food into any dish that could (logically) hold it. I also need to communicate certain things to the player better which means the tutorial I slapped together needs work. Cooks timings will be tuned, as well as the bugs you mentioned fixed.

Aren't we going to drain the pasta?

That's something I hadn't thought of and no one else has brought up. Perhaps? I'd have to think of a non-intrusive way of implementing that, but overall I'm trying to remove any inconsequential annoyances (like having egg shells after cracking open the eggs, or dirty workstations have cutting noodles or smashing tomatoes).

Two-step cooking could be nice; have dishes requiring ingredients to be added halfway, so instead of having one cooking bar, you have two.
That's also something I hadn't considered (yet). It'd be relatively simple to implement with how I set up the recipe/cooking system.

Building mode resets the player's position.

That's so that the player can't place an object where they were, exit build mode, and be stuck in or on top of furniture ;)

The pasta was just a funny detail, it can be understandable to skip that step hahah.