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(+1)

Hi ! First, thanks for Linux PC support. No visible issue after a quick testing.

I only went into the first dungeon, XP to level 3 (picked bow skills), and died fighting recklessly in the underground.

First impression is very good, but i barely played. Yet, i have already several suggestions !

In no order but it’s easier to answer :

1/ If you can, please add "very soon" full key rebinding options, it would be easier on non-qwerty layouts, or for lefties, disabled or anything not "standard qwerty able".

2/ Add options to control sound effects and music, so it’s possible to lower one or the other based on preferences. ie I almost alway play with 0-30% music, and 90% sound or whatever similar depends on games.

3/ a small zoom in and out option maybe ?

4/ breaking crates feel slow. If they don’t fight back, maybe just skip the "attack" animation to make it smoother ?

5/ Separate save slots, at least maybe 3, so i could start a Warrior run, without destroying my Sorcerer run ?

6/ Options to remove screen shake, flash etc ?

7/ Option to show raw numbers (not %) of health/mana/damage/etc on screen, instead of bars ? Also raw numbers on Health/Mana big orbs on the main GUI

8/ Maybe make the bow unable to shot in melee, but raise damage a little ? I felt it was difficult to fight with a bow, with the 4 turns cooldown of the first skills.

9/ I’d prefer no diagonal move and direct attack, only cardinal, and allow non-cardinal for projectiles (bow, fireball...) only, but that’s just me.

(+1)

"died fighting recklessly" - Definitely a Tchey run! I think i second all these but i have only played the demo and will be starting my "release" run soon.

Hi Tchey!

Thank you for playing and giving feedback! I'm very glad you like the game. Let's get straight to the points:

1) You can already use the arrow keys and the numpad (for skills) right now. I agree that this is also not ideal but it's an alternative for anyone not having qwerty layout. I might look into keybindings later.

2) Yep, I try to add basic options for sound controls and fullscreen in the next update.

3) It's already in the game but more or less experimental, hence no "documentation" ;) You can press the Page up/Down keys to zoom in/out. You may or may not experience some minor pixel rendering issues.

4) I'll see what I can do about it :)

5) I have save slots on my list for quite some time but as no one ever requested this I thought I might not need to implement it :D But I'm glad that you bring it up. I think Colmen provides some replay value in terms of different builds and I will try to enable save slots in the next update.

6) Nah, those crits need to rumble!

7) I will consider adding raw numbers for the health/mana orbs.

8) Hmm... I don't quite understand this point. You've found it difficult to play with the bow and want it to get nerfed so that it can not be used in melee (distance=1)? I'm sure I misinterpret something here ;)

9) I want to wait for a lot more player feedback before deciding on any changes here.

Again, thank you so much for taking the time to put this feedback together! Much appreciated!

(+1)

About flash and shakes, it can be disturbing for some players. Like key rebinding, it’s all about accessibility (and preference).

About the bow, yes, nerf but ! Make the damage higher, so the idea is to kill before contact, and if you go into melee it’s unlucky or you did something wrong or exception.