Interesting idea! Looking forward to it! :)
coldigames
Creator of
Recent community posts
Hey, thanks for your feedback! I'm happy you had fun with the game so far!
Fast travel between specific spots in the world will come eventually. Once the world grows in size :)
I agree that choosing your character's species would be great and I'd love to do that. However it requires a lot of work with a completely different kind of storytelling. So right now the focus is really getting all the core mechanics in the game and then, depending on the popularity of this demand, reconsider character customization.
Thank you!
- Oh, yeah. This skill is a summoning skill and you can't cast it on an enemy directly. You cast it on a free tile and in the next turn the eagle will charge the enemy (if reachable). I'm sorry the skill description is not clear here. Also summoning doesn't work in the village.
- I see. That's a great idea! However it will not make it into Colmen's Quest as I consider it done by now :) I will consider this option for my next game though! Thanks!
It's a self-made engine written in JavaScript (ReactJS).
If you're interested in this topic you can learn more about it here: https://github.com/coldi/r3f-game-demo
The "^ Predator" entry in the list is actually not a guy... It's just a default entry marking the point where the scores get "pretty good". However, you're doing great! You really need to explore the map to find the best hunting grounds and powerups. You wont get above 2000 by only chasing sheeps, that's for sure :)
Thanks for playing!
I must honestly say 900 on your very first run is huge! As you see in the highscore list most other players gained lower scores by now. So nice job!
The game is not about leveling your wolf or unlocking achievements (as of now). I want it to be a simple arcade game that you play to beat your own or other player's highscore. For this purpose the game has a large enough map with different spots and strategies you can go for. If you already reached #1 in the ranking, you may take a break and check back later. I can assure you there are much higher scores possible! ;)
That being said, I must add that I like the idea of achievements. I think that might fit pretty good into the game. It would be a great feature for a Steam release! I will definitely keep that in mind.
Thanks for taking the time and giving this valuable feedback!
It's a self-made engine written in JavaScript (ReactJS).
If you're interested in this topic you can learn more about it here: https://github.com/coldi/r3f-game-demo
Hi Tchey!
Thank you for playing and giving feedback! I'm very glad you like the game. Let's get straight to the points:
1) You can already use the arrow keys and the numpad (for skills) right now. I agree that this is also not ideal but it's an alternative for anyone not having qwerty layout. I might look into keybindings later.
2) Yep, I try to add basic options for sound controls and fullscreen in the next update.
3) It's already in the game but more or less experimental, hence no "documentation" ;) You can press the Page up/Down keys to zoom in/out. You may or may not experience some minor pixel rendering issues.
4) I'll see what I can do about it :)
5) I have save slots on my list for quite some time but as no one ever requested this I thought I might not need to implement it :D But I'm glad that you bring it up. I think Colmen provides some replay value in terms of different builds and I will try to enable save slots in the next update.
6) Nah, those crits need to rumble!
7) I will consider adding raw numbers for the health/mana orbs.
8) Hmm... I don't quite understand this point. You've found it difficult to play with the bow and want it to get nerfed so that it can not be used in melee (distance=1)? I'm sure I misinterpret something here ;)
9) I want to wait for a lot more player feedback before deciding on any changes here.
Again, thank you so much for taking the time to put this feedback together! Much appreciated!
Hi, thanks for the feedback. Your first 2 issues seem to be bugs that I will look into!
Regarding the skills: You can learn more than 4 skills and you should be able to reassign them to your active skill slots with the keys 1-4 when hovering them in the skill overview.
I guess the info on the right side isn't prominent enough ;)
Thanks for playing!