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Moving comment from project page (from 2 hours ago)

This is a very interesting concept! I like the way the game is really centered around the concept of user choice of path, both in terms of power ups and in what path you take to get places. There were a lot of places I never went, simply because I took another route.

would really like a map, but it risks undermining the "you don't know what you didn't choose" theme underlying these path decisions.

The combat is a bit simple, and there were some points where I felt it didn't give me opportunities to evade well (the tall walker shooting the moment it sees me, for example), but aside from possibly improving the telegraphing I think it works very well.

The art is nice and simple and has a clear aesthetic. I liked it! Having music and nice sounds was good, too.

The skitter sound of the spiders never stopped, on the version I played. May have been fixed since.