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Thanks, I'm glad you liked it! And no you weren't meant to be able to shoot across an entire room, and skipping it, but that's what happens when working with a hookshot, when it zooms you across the room there is little I can do to restrict that. I tried in most rooms to make it impossible to skip the puzzle, but still my solutions are only to alter the tilemap, and even then you are able to hit targets way off. I added a timer to all hooks when shot as to attempt to prevent this issue :)