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My exams preparations are currently going on at the moment as a result I have played very few games from the jam. But when i saw this game I wanted to check it out immediately!! This is an awesome looking aesthetically pleasing game that tells a imaginative short little story while impressing the audience with it's minimalistic game design. 

I wanted to ask  ... is the animation ragdoll based or you have pre-set the key frames ? It looks random at times (not that it's bad or anything just curious about how you meant to implement that)

Also if in the future you try to make a full version (which I hope you do) try adding a rhythm based element to it. I feel the movements and the world itself could really fit in with that kind of gameplay!

All in all a solid game that leaves me very curious for further updates!

I'm glad that you saw the game and that it hooked you into trying it, and I'm really glad that you liked the game! I really appreciate how you described the game -- it means a lot to me :)

So this was the asset I used for the houses: https://www.kenney.nl/assets/fantasy-town-kit and they came in separate parts and I don't know blender well enough to re-stitch the asset back together. So I just imported the separate meshes and created my own house models based off of the different parts. 

For example, this is what my player object looks like:

it's really janky and I would not recommend it.

I added the animation controller to the Player object and animated just the 'Model' object. I have a similar set up for the NPCs and that allowed me to utilize the same animation across all the different NPCs. Nothing is rigged, there is no ragdoll, I'm just squash-and-stretching the base mesh.

When you're moving around it's just the combination of this idle animation (that actually always plays LOL) and the wacky physics makes it feel ragdoll-y despite nothing actually being ragdoll-like.

If you're curious, feel free to take a look at the repo https://github.com/ttanatb/BuildingRelationshipsV2 just take note that I excluded all the assets that I don't have permission to redistribute.

Also I just wanted to say thanks again, because I'm really glad at least someone is wanting to see more from this little experience I've made. I'm always a fan of sprinkling rhythm-based elements into the environment, but I doubt I'd be able to scope that in for this project, whoops. Regardless, thanks for leaving such a kind comment -- you've really made my day

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Haha no need to thank me!

Your game is amazing and Thank YOU for showing the animation setup! I think the way you implemented it, even though it's manually done still gives that unexpected vibe in the movements!

Continue making such great games you have a bright gamedev future ahead of you!

If I get some time again I will go through the game again ... I think i did not catch all the fishes lol. 

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Ah, your comment really does mean a lot to me! You can't make me not thank you ๐Ÿ˜‚ And there may or may not be a secret interaction that you can activate by collecting all the fish ๐Ÿ‘€

I really appreciate what you said about my gamedev future, can't wait to make more games (maybe Ludum Dare next)!

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Just finished your game again! This time got all the 10 fishes (that barrel was a sneaky little one) also got the ticket and the interaction!

I took my time and found all the treasures chest as well, the one at the top was extremely UNEXPECTED, initially I thought it you forgot to remove some object but then after receiving the very SMALL number of shoes ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜… I investigated !!!

It kind of also gave me the "a short hike" vibes!

Without exaggerating or praising you too high this game could have a full blown commercial release maybe not in this form, but some of the ideas here can be expanded upon into something special! 

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The dialogue with the small amount of shoes is literally my favorite piece of dialogue I've ever written, and I'm glad that you found it funny :)

I'm also really glad you found ALL the chests! As far as I know, you're the first to do that (or to tell me that they've done so).

I really enjoyed A Short Hike so I'm glad that the game reminded you of it!

Thanks for playing it through a second time, really means a lot to me :D Also appreciate the amount of praise you've given to the game, it's made me really want to put more time into gamedev :)