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For example, this is what my player object looks like:

it's really janky and I would not recommend it.

I added the animation controller to the Player object and animated just the 'Model' object. I have a similar set up for the NPCs and that allowed me to utilize the same animation across all the different NPCs. Nothing is rigged, there is no ragdoll, I'm just squash-and-stretching the base mesh.

When you're moving around it's just the combination of this idle animation (that actually always plays LOL) and the wacky physics makes it feel ragdoll-y despite nothing actually being ragdoll-like.

If you're curious, feel free to take a look at the repo https://github.com/ttanatb/BuildingRelationshipsV2 just take note that I excluded all the assets that I don't have permission to redistribute.

Also I just wanted to say thanks again, because I'm really glad at least someone is wanting to see more from this little experience I've made. I'm always a fan of sprinkling rhythm-based elements into the environment, but I doubt I'd be able to scope that in for this project, whoops. Regardless, thanks for leaving such a kind comment -- you've really made my day

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Haha no need to thank me!

Your game is amazing and Thank YOU for showing the animation setup! I think the way you implemented it, even though it's manually done still gives that unexpected vibe in the movements!

Continue making such great games you have a bright gamedev future ahead of you!

If I get some time again I will go through the game again ... I think i did not catch all the fishes lol. 

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Ah, your comment really does mean a lot to me! You can't make me not thank you ๐Ÿ˜‚ And there may or may not be a secret interaction that you can activate by collecting all the fish ๐Ÿ‘€

I really appreciate what you said about my gamedev future, can't wait to make more games (maybe Ludum Dare next)!

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Just finished your game again! This time got all the 10 fishes (that barrel was a sneaky little one) also got the ticket and the interaction!

I took my time and found all the treasures chest as well, the one at the top was extremely UNEXPECTED, initially I thought it you forgot to remove some object but then after receiving the very SMALL number of shoes ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜… I investigated !!!

It kind of also gave me the "a short hike" vibes!

Without exaggerating or praising you too high this game could have a full blown commercial release maybe not in this form, but some of the ideas here can be expanded upon into something special! 

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The dialogue with the small amount of shoes is literally my favorite piece of dialogue I've ever written, and I'm glad that you found it funny :)

I'm also really glad you found ALL the chests! As far as I know, you're the first to do that (or to tell me that they've done so).

I really enjoyed A Short Hike so I'm glad that the game reminded you of it!

Thanks for playing it through a second time, really means a lot to me :D Also appreciate the amount of praise you've given to the game, it's made me really want to put more time into gamedev :)