Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think you really captured the tree visuals in a few key ways. The leaves on the sprites feel the same as i remember in Deathchase, the grain of the wood becomes transparent and they seem to switch sprites once you're close in the "3D space."  The main issue with the environment is that the only simulation of 3d is the distance of the trees from the player, you cant rotate in space, which makes it feel like trees are just being spawned ahead of you randomly instead of you traversing a forest.