the trees seems so faithful to the orignal! and the colors used are very pleasent. Would want the moving of the main character to also be clunky for a more unified experience, and would love to see the enemies and shooting! Other peripheral systems are missing too, but the colors and tress are my favourite.
I really liked the color choice, it gives the game a whole new vibe, even if you werent able to get the enemies to spawn or the bullets, it helped to make your clone stand out. The controls are not bad, but the speed and spawn rate of the trees is a little bit floaty for lack of a better word.
Love the aesthetic of this game. While it might not be complete the sprites that are in looks really great and the entire thing has a very cohesive style that works well for the game. The driving also feels like I'm playing it at 10fps which is a nice touch.
I think you really captured the tree visuals in a few key ways. The leaves on the sprites feel the same as i remember in Deathchase, the grain of the wood becomes transparent and they seem to switch sprites once you're close in the "3D space." The main issue with the environment is that the only simulation of 3d is the distance of the trees from the player, you cant rotate in space, which makes it feel like trees are just being spawned ahead of you randomly instead of you traversing a forest.
Comments
the trees seems so faithful to the orignal! and the colors used are very pleasent. Would want the moving of the main character to also be clunky for a more unified experience, and would love to see the enemies and shooting! Other peripheral systems are missing too, but the colors and tress are my favourite.
I really liked the color choice, it gives the game a whole new vibe, even if you werent able to get the enemies to spawn or the bullets, it helped to make your clone stand out. The controls are not bad, but the speed and spawn rate of the trees is a little bit floaty for lack of a better word.
Love the aesthetic of this game. While it might not be complete the sprites that are in looks really great and the entire thing has a very cohesive style that works well for the game. The driving also feels like I'm playing it at 10fps which is a nice touch.
Things need to work on:
Cool features:
Nice work.
I think you really captured the tree visuals in a few key ways. The leaves on the sprites feel the same as i remember in Deathchase, the grain of the wood becomes transparent and they seem to switch sprites once you're close in the "3D space." The main issue with the environment is that the only simulation of 3d is the distance of the trees from the player, you cant rotate in space, which makes it feel like trees are just being spawned ahead of you randomly instead of you traversing a forest.