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Nice game! All of the basic systems are here and it seems fairly polished. The pixel art is crisp, and I liked the calm atmosphere the music lends to the game. Combat wise it felt strange to not be able to swing the sword in the air at first but it made sense after getting the air slash. The main criticism I would give has to do with the boss. When I first reached it I did not have the air slash, Which might have been a bit too hidden for something so critical. Even after getting the air slash it was hard to tell if I was doing damage to the boss. I resorted to firing the blaster constantly just to get the recharge feedback on my sword. Still, I did have fun. Overall it was quite an enjoyable experience.

Yeah, I didn't intend to require the air sword attack for the boss. The boss was implemented on the final day so I wash rushing it a bit. Sword hit feedback is also something I missed to implement as other things took priority, but I agree that it should have been in the game as it helps immensely. Thank you very much for your feedback, glad you enjoyed it!