Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Here, I went ahead and wrote it up for you!

https://pastebin.com/jRQPfBwr


Add this as a component to your scene, drag in the SuperTextMesh object you're using, and then instead of calling Continue() on SuperTextMesh, call Continue() here! It'll still return false when there's no more text left to show.


I'm still trying to figure out the real solution to this... I might just implement code like this directly into STM or something, because this feels more reliable?