Hey Justin! The bike movement on this feels really solid, it’s super responsive. I’m not sure if the way the enemies move was intentional but I think I’m into it? It’s kinda trippy and kaleidoscope-esque, even if it’s not super authentic. I think the big thing I was left wanting from this was some sort of big, obvious effect when you crash into a tree or hit an enemy. The collision when you hit the tree is a little bit weird sometimes as well - sometimes it feels like I’ve successfully avoided it and then I’ll crash anyway. Good work!