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(1 edit)

This is just all my personal log of developing something for this game jam...

+ Created nuclear families (had to for spawning though it was on the wishlist).  Families size is 1-6 citizens, with  1-3 adults (3rd might be a grandparent or some other relationship) and remainder are children.  Age is randomly generated with adults 4-9 decades old and children 1-3.  Families start with the same Willfullness statistic (which affects whether they follow decrees like wearing a mask), but individuals will go up and down on their own and make their own decisions after initial setting.

+ Enhanced sick model - Citizen must be sick for 2 days before showing symptoms and affecting others, giving incubation time.  Has a chance of dying (becoming a ghost...this is supposed to be a cute game) based on age.  Still need to refine this further, probably should go to hospital first if sick and then become ghost from there.  Model progression of sickness.

+ Created schoolhouse asset in Blender.  Way too long to make this.  Will likely try to complete the game before working on any further assets.


My current simulation model:

Infection Model 

  • Target Rigidbody's trigger collides with Other rigidbody 
  • if Target is already sick, they won't catch it again 
  • If Other rigidbody is sick & has been sick over 2 days, then test for infection for Target 
  • if Other rigidbody is wearing a mask, use 2% infection chance, otherwise 5%

Sickness Model 

  • Sick citizen stays sick for 14 days 
  • Sick citizen is infectious after 2 days of being sick
  • Sick citizen infects other models using the Infection Model 
  • Once well again, citizen is immune and can no longer infect others

Hospitalization/Fatality Model 

  • Assuming 5 days before symptoms fully appear and sicken  (4-5 from CDC) 
  • When sick, citizen has a chance of death (becoming ghost) based on their age, if they do not die, they become well and are immune 
  • Age Grp    Death 
  • 1                0.1
  •  2                0.1 
  • 3                0.5 
  • 4                1.3 
  • 5                3.2 
  • 6                15.6 
  • 7                21,1
  •  8                26.4 
  • 9                31.7