The Mayor of Monsterville (Working Title)
Concept: It's Oct 1st and Monsterville has 31 days to prepare for another great Halloween. The ghouls and spooks go to school and work to prepare for the holiday, but a stranger has come to town carrying an infectious virus. As the Mayor of the city, use your persuasive powers to keep your citizens safe but still productive to bring a successful Halloween.
Visual: Cute. Inspired by "Nightmare Before Christmas". Monsters that aren't too scary. Crooked and interesting buildings. UI with curly letters, etc.
Plan:
Game
Spawn population (3d rigibodies with 6" trigger collider) - Done
Population wandering and travel to workplace/school - Done
Navmesh terrain - Done
Blocking navmesh (buildings) - Done
Social Distancing (using model) - Done
UI - Choose ways to engage with population and make decrees (ex "No restaurants open", "All citizens must wear masks")
UI - Daily Update - Population, % infected, etc
Halloween prep - Population has to "work" to move this forward
Day timer - Done
14 day sick time (Just a simple model)
Fatality model based on age risks (Turn to ghost who floats around, but cannot work)
Citizen willfulness stat tracked to defy decrees
Assets
Terrain/land
Houses (at least 3 designs for interest)
School
Work buildings (Candy, Scares)
Props - Pumpkins, trees, fences
Citizens - Right now capsules, maybe something similar to Fall Guys look with different monsters from popular genres
Mask
Wishlist (if time)
Day/night cycle - not necessary
Different houses for type of monster
Nuclear families (2 adults, 2 kids and variations)
"Pox News" with ability to raise Willfullness
Variances to day (parties, rallies, ?) to provide interesting things to react to as Mayor
Ground fog
Follow random Citizen (3rd person camera)