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Do you mean keep any pumps/canisters/studs/etc assigned to her? There is not currently a way to keep those items on her as the game checks the number of slaves currently equipped with those items before showing them up as a valid/invalid selection (similar to how the game calculates beds).

The best workaround would be to create a temp farm storage in person.gd mirroring their originalwhich would assign all of the farm’s factors to before unassigning the slave from the farm, then have it attempt to check/add each of those factors back when reassigned or failing to default if it’s not available. It should work if that’s what you’re talking about, it just may be cumbersome.

Welp, that's a shame. 

It occurs to me that I'm literary running a slave farm. A farm that drives its residents mad, near death, constantly mutating, oddly horny, leaking out of every hole, and full of snail eggs . . .

This is a really odd and fun game, your mod has defiantly added more playthroughs than I originally would have played through. Keep up the good work.