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Thank you for your feedback and suggestions!

I have plans to include more levels later on. One empty-building-type level is on my own wishlist, as well as a flatland-racing-type level.

(The ideal thing would of course to enable users to submit their own levels, but as for now there isn't really a practical way of doing this the way I think it should be done).

There are other game-selling platforms that have a way to share user-created content...

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Yes, the main difficulty is actually getting the scenes into the Unity build (I would like the users to be able to create actual scenes from scratch, not just place prefab objects). If someone knows how this could be done, it would be interesting to hear.

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Unity engine Personal Edition is free, so what's the limitation for having users create their own maps which could then be loaded into FPV FR Recharged?

Of course, it takes quite some time to get the experience how things work in Units it seems:


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The problem is that when I create the executable, all sceneries are "baked into" the build.

I don't know a way to load separate new scenes into an existing Unity build (or if it's even possible).

Hi FPV Freerider,

As an experienced Unity Dev it is quite simple to add new scenes. All you need to do is request the level (in unity scene format), and then add it to your own by importing the scene. Unfortunately this doesn't allow you to add it in as dlc. You would need to compile a new executable

Correct, you need to compile a new executable.