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(2 edits) (+3)

I personally like fact that you can’t reload while running and that it takes so long to reload (after all you can stop any second) because it makes game fair bit more difficult and forces you to prepare for bigger encounters not just YOLO speedrun’n’shoot.

Agreed on grapple delay tho because as of now you may accidentally push yourself straight into death in minigame if you accidentally run into enemy, since controls are immediately switched to minigame. So if you were just running left and enemy falls from ceiling triggering minigame you immediately start moving left in minigame and sometimes it results in almost insta-death