I really like concept of this game - in a sense that it’s legit game that is actually playable and nsfw aspect is just part of it, not central point of whole gameplay. Games like those typically offer much longer playtime overall and simply serve their purpose as GAMES. A lot of lewd games those days focus so much on porn that they tend to forget they’re supposed to be games in the first place.
lapsio
Recent community posts
Platformers and all kinds of action games are always very welcome. Highly engaging, pleasant art style. While there’s plenty of games in this genre, not a lot of them reach any significant level of completion besides some initial tech demo / proof of concept. So in fact there’s not many decently sized games of this type.
lapsio@linux-p14s ~/verdant-fang-linux-libc6> chmod 755 verdant-fang
lapsio@linux-p14s ~/verdant-fang-linux-libc6> ./verdant-fang
./verdant-fang: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory
[ ... ]
lapsio@linux-p14s ~/verdant-fang-linux-libc6> ./verdant-fang
./verdant-fang: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory
[ ... ]
lapsio@linux-p14s ~/verdant-fang-linux-libc6> ./verdant-fang
./verdant-fang: /lib64/libc.so.6: version `GLIBC_2.34' not found (required by ./verdant-fang)
./verdant-fang: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.29' not found (required by ./verdant-fang)
./verdant-fang: /usr/lib64/libstdc++.so.6: version `CXXABI_1.3.13' not found (required by ./verdant-fang)
Please link it a bit more statically with a bit softer glibc requirements… XD wine works tho, so at least there’s that
I typically skip RPG maker games but only if they use generic, stock assets in main game map, it’s like absolute zero effort thing to do XD I mean I know it already takes some work to make custom characters assets etc so many devs just ignore world thing and treat it like some placeholder between encounters, but like come on. It doesn’t even have to be pretty, just make it your world, not some predefined assets bundle.
I don’t like games that try to waste player time by creating hollow content that didn’t require a lot of effort from dev to create in the first place. That’s ngl why I mostly skip VN’s since they require a lot of playtime comparing to effort required to provide this playtime. To me value of game comes from effort author had to put into it, to make it happen. Otherwise I can waste my time in many other more valuable ways…
This one is legit, even if a bit short sometimes it’s better to provide less content but make it more handcrafted.
When I noticed it has latency correction settings I was like ooooh, finally rhythm game that I’ll be able to play on my full audio path… But no, it didn’t really work. I’m not entirely sure how it works and what it does but my audio path adds around 200 ms latency and I totally couldn’t get this correction thing to work. It’d probably be easier if it said exact time delay and probably longer strokes (slower tempo) would make it easier to adjust.
While I personally find it okay to just rely on wine and mark your build as Linux/Windows combo, if you do that please keep in mind that Unity+wine while works, it usually happens to have issues with some fonts. I found two buttons in game as of now that seem to have missing text on them on Linux. Other fonts seem to work fine.
I’m continuously supporting this project since 2020 and so far I haven’t seen single build that was even remotely not-complete-clusterfuck. So honestly I wouldn’t really worry what’s planned 2035 destination for this game… I could probably count on fingers builds that didn’t have absolutely catastrophic failures like player soft locking, scenes not working, AI not working, controls randomly not working after scenes etc etc… It’s wild ride roller coaster XD
I mean I actually find it kind of impressive how many thing can go so wrong with build yet still it gets shipped.
Also screen is really narrow and cues are quite fast. Framerate seems to be limited and my monitor is smudging enough to make cues completely illegible. Because game is really difficult but actually it’s pure RNG, playing it feels more like waiting for easy sequence that it’s actually beatable rather than getting better at mechanics and actually progressing with skill. Also fact that final unlocked animation is covered and obstructed by ending screen menu deeply saddens me… Still good overall.
I’m having problems with wall jumping not working (at least for jade), double jump sometimes doesn’t work (second bump doesn’t make you jump any higher), sometimes player freezes after attack, sometimes player is no longer able to attack (only walk and jump). Problems are so frequent it’s somewhat difficult to beat even one level without having to restart due to bugs :c
I did it on first night already or second night I believe xD I don’t think there’s a limit to that and I don’t think it depends on night. It’s probably just that people don’t switch cams as often on lower levels but I was actually switching them like crazy bc I didn’t really know how to play FNAF so I thought I have to look at all cams all the time lol. If you just jump constantly between cameras you’ll 100% get golden freddy poster after few minutes. I initially noticed it because I was hunting all various posters and easter eggs so I was switching between cameras like crazy and at some point when I noticed golden freddy it reminded me that yeah there was something to it in original game wasn’t it? xD
I really like implementation of golden freddy in this game it’s imho on spot.