I noticed that the carrot can be easily beaten if you manage to cram yourself in a spot where his bullets won’t hit and you just keep spamming.
In Hell-mode it was a bit more challenging because there were more bombs, but still quite possible. One way to prevent this would be if you’d make the carrot kick the bunny away if he gets too close or something.
It would be fun if there was a more variety in the boss-behaviour, but still a neat little game.
The ending animation was a fun bit.