Hey thanks for paying :)
The game was made in Unity.
Really cool game, I'm very impressed about all features that was implemented. I have to be honest, I really wanted to play all 100 level, but after some time, when u learn the mechanic, things started to be too repetitive, there was 3 or 4 levels with the same attack pattern, it was just taking too long to have new attack patterns in a more challenging way. I managed to get to lvl 37. I'm really curious to see all possible attack combinations, but I'm to lazy to wait until lvl 100 xD. I would suggest to intercalate the attack patterns more often, wanted to see more of that laser attack on early levels. Or more on the subsequently falling spear. Maybe the difculty could be managed within every 10 levels. For example from 1 to 3 it's easy, 4 to 7 medium 8 to 10 hard. By difficulty I mean more chaotic attack patterns. Really like the game, overall it's very polished and fun to play!!
Heey, I love this game, really simple shooter and really fun to play!! Took me 3 deaths to finally beat the boss :D. The random bullet shots from the boss along with that ones that comes from the left side of the screen are very dangerous. Overall very chaotic bullet hell game. I love it :) The only critic I have is that for me the velocity of the ship you control is too low, kinda wierd to move around sometimes, (maybe that's intended),but that made me feel lil anxious trying to move around hahah.
Personally I love the idea of having a boss rush direction for sure!!
The initial idea was having some more skills (but with 3 days to finish the game we decided to reduce our scope), so they will definitely came up somewhere in the future, so stay tuned on Bunny vs Carrot page xD.
The mouse thing is already a discussion among team members so it'll probably came up on next versions.
Thank you so much for this feedback!!!
Yeah that was our 'Unexpected' idea :) I'm glad you like it!! Thanks for playing and feedback! We are planning to have that top bar to be yellowish, we already updated it on project files but, still testing some things before update to itch, and indeed its a good idea to have for the controllers, I'll discuss that with the team, ty one more time!!
Outstanding pixel art, I love it!!!
Love the attack animation, that combos dude!! niice!! xDDD
Btw I got a little bug right when I defeated the first dudes and walk to next screen, I was at the right side of the screen and all enemies were with me like in the same spot, and I couldn't move and the the enemies were not attacking as well.
Hey Patrice, thank you very much for playing and giving us feedbacks :) !! We are planning some new mechanics for that timer!!! And that's a good idea btw, the restart button, gonna discuss about that with the team!! And about the colors at first it was just a art design. But now we are implementing some unique mechanics for each block, for example the red one already have its own mechanic, when you plot it, it becomes part of the map (a gray block).