The game reminded me of Orcs Must Die (with the traps and the tower-defense-like aspect), while the color scheme reminded me of Inside.
Camera can be a pretty hard thing to get right, but I found that Cinemachine can be pretty useful for that. It's pretty difficult to grasp Cinemachine at first, but there's a bunch of tutorials/guides to ease the process.
I'm also always wary about putting your instructions or critical gameplay aspect only within the game audio (and not having some kind of textual counterpart). This can end up providing a very different gameplay experience for hard-of-hearing/deaf players or players with limited listening proficiency in English. I also couldn't replay the tutorial, because it was skipped on subsequent playthroughs. The sound design was cool, though!
I also found it difficult to press the 'Start' button in the main menu (not sure if this was a pun with the title of the game lol).
I found it really hard to time the buttons correctly. Not sure if some traps like the boulder has a different delay from the other ones? It also took me quite a bit of time to get from one button to another. I'm always a fan of "fun" movement regardless of the rest of the gameplay (games like Spiritfarer and Night in the Woods feature "fun" movement techniques that players can enjoy amidst the rest of the game).
Also not sure how I felt when the game told me to "Get a life nerd" lol