I really like the idea for this game, activating traps in the right moment, and every single one of them is unique, but I have felt some problems like waiting for the target is a little bit too slow, and some traps dont have a clear timer to show when they will activate after the button is pressed, all this things demotivated me to try again after I died on the 3/4 level, maybe the game could flow better if it had checkpoints, or the paths to the buttons were smaller or/and the player could teleport to them.
But overall I really liked the concept, if patched it could be a very little fun game!