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I really like the idea for this game, activating traps in the right moment, and every single one of them is unique, but I have felt some problems like waiting for the target is a little bit too slow, and some traps dont have a clear timer to show when they will activate after the button is pressed, all this things demotivated me to try again after I died on the 3/4 level, maybe the game could flow better if it had checkpoints, or the paths to the buttons were smaller or/and the player could teleport to them.
But overall I really liked the concept, if patched it could be a very little fun game!

(+1)

yeah, I don't think I executed it to the best of my abilities but I'll definitely keep all the little things that could've made it a better experience for the user into account for my next game jam. Thanks for taking your time to play :)