Really neat game! I loved the intro sequence a lot -- the art and the font meshed together real well and the reveal was also sublime. The title of the game makes so much sense after having played it. The player sprite was also really cute and I loved the walking animation a lot.
Props to you for having a fully functioning tile/movement system and an inventory system (they're not easy to get done within the constraints of the jam). I loved interacting with the other crew members and wished there was more of it. Only wished there was more to the game (an overarching goal to work towards or something), but that's asking for quite a lot considering that this is just a game jam lol
Here's a twitter thread that I found really useful when approaching the balance within a game (like how many credits it takes to buy a mop) https://twitter.com/tanyaxshort/status/1301990872645468160 It really helped me when approaching the balance for my jam submission.
For dialogue, I would recommend https://yarnspinner.dev/ It makes it pretty easy to do iterative development for the dialogue. It's also open source, so it's not too hard to extend it to your needs.