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I really liked that. It gave me strong "Hellraiser II" vibes with the stone and crystaline shapes, but especially once I saw the "wants to be filled" obelisks. Lol

The pseudo PS1 styled glitchy texture/polygon aspect to the graphics also worked to great effect, as I could never quite tell how close or how far I was moving with respect to other things.

Excellent presentation.

Thank you very much for the very flattering comparison. There is a thin line between sex and death and horror, isn't it? Glad to see I threaded that line successfully!

You're very welcome. I've been considering what a game based on my most memorable nightmares might be like, and your game gave me a little insight into that design process. I also liked your use of uncomfortable stock footage. lol