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The most experimental gameplay idea so far, promising but not yet smooth enough to make for an actually fun experience - I preferred to evade enemies (killing the whole point). Worth exploring more; maybe by adding a non-combo weak attack, an indicator of successfully queued attacks, and clearer beat distinction, this might just work! (https://twitter.com/smushyarm/status/1307597024481730561)

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Thanks for playing and the feedback! I really appreciate the insightful comments and ideas! I plan to expand this game in the future, and will definitely be integrating a whole lot of the feedback people have had. I especially like the idea of non-combo weak attacks. It was the biggest problem with the game I think is that you can't easily attack without learning a combo. I watched the video of your twitch stream, and that was really awesome to see someone learn the game for the first time and all the pitfalls that are baked into the game currently. Thanks again for playing!