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(+1)

okay so i have some thoughts after making may way to the first 4 chapters of the game, the parts where i am at was the revealing truth of the Chief Daniella how she was the major cause of her betrayal and dishonesty and destruction of her society, and OMG it was really good! and i want to share some thoughts on how you can improve your game and I REALLY LOVE THIS Visual Novel and i normally do not view horror content genres but your works has a place in my collection of  Visual Novels.

i love the flow of the pacing where i can just space bar my way through the story and the story's pacing of exposition and character development was put really well, and i hope to learn about Jake and how he was part if the team of Jacob, louis and Zara and the boss.

but my a few issues is the art pieces, i was hoping are you going to transform into digital art at some point but i like how they are drafts and i hope to see more improved content, also animations of attacks and monsters and the design choices for the story locations as well for their background designs, but they do serve their purposes well.

 also i really enjoyed the world building and lore and the fourth wall breaking from the first scenes of the game, and i like the anime aesthetic, 
and i like how you have a PERSONA with Furry dogs as a FURSONA its funny and i like the references of transforming like from a game of Bloody Fury from GameCube games, characters from humans transform into their BEAST forms to fight against their opponents.

so far you have my vote as 5/10, you have a strong story, strong story development and it also goes with your character development, i like the immersion of the battles scenes, and I ACTUALLY cared about your characters and may god i felt really bad for Jacob after the Thunderbird battle boss rounds, and i felt bad about Daniella and i really hope she gets a redemption arc for her story cause she really needs her resolution after what she has done, and also keep your story pacing and do not rush it it is balanced enough and i like it a lot!!!

this part is where i found a few problems and suggestions to improve your visual novel: 

PART !:  of the organization side of your game project folders for example, in your 'images' folder, you have all your art assets all over the place, it would help your game be more organized in where your images are located in their own respective folders.
Make more folders in your 'images' folder based on characters' names, 'backgrounds', 'illustrations', 'locations', 'special effects', or 'attack animations screens', and 'monsters' and that way if you improve this part of your images folder, it will look more professional and more organized.

PART 2:
Okay the art issues is that they deserve a revised versions in digital art, keep your art consistent which is there from the drawings i have seen in the game, and keep your game fonts as well, 
The music is good keep it i like the ambience and it works well and fits in well in the game.
The sound Effects/ FX are bit troubling, i notice the main menu, and UI Screens have 2 mouse click interaction sounds that are referenced from 'Kingdom Hearts' games and i recommend that your replace them, though the sounds fit in the game, it is part of a copyrighted issues that you may experience unless you have licenses for those sounds then you are good, but i think a better replacement is in need for that and its okay if you need sounds for clicking interactions.

part 3 technical issues, can you add a 'back' option to rewind the story at any time, i think this helps in case users failed to see the texts after using the left click or space bar too many times to progress the next text dialogues that the user may have missed a text.

all issues are from Build THE BEAST 1.58 build!!


(2 edits)

Thank you for playing, I'm glad you like it~

Part 1: Oof, I DO agree that the entire art files were all over the place. I will try to make it look more organized.

Part 2: I get used to hand draw. I did plan on drawing on computer... But I keep messing things up on computer, so I gave up.

Part 3: The reason why I didn't add "back" option is because some people will abuse it so that they can recover their mistakes during the battle.

(+1)

Thank you GhostieSpectie,

I didnt think for part 3 of the 'back' option would make the game easier for users, but i am satisfied that you have a history option cause i would press the space bar often, and i did not  think users could abusethat option so that is good insight, i usually want all characters to stay alive cause omg these are characters i learned to like 0ver time!!

for part 2, i understand art creation from computer can be complicated and i want to ask if you allow other volunteers to help you in your character art assets? i want to pinch in but i lack drawing skills on computer myself mostly cause i learn to game develop by programming in unity and unreal game engines for college courses for basic gameplay. May your audience try to replicate your character art work?

I'm sorry, I put a lot of effort on the arts, and a lot of my audience likes it... But I appreciate your help.