There are some very creative mechanics in this game, but it also has a couple of issues. I really like the float mechanic, and I used mainly that to finish the game. I was not clear what [C] does, and I didn't need to use super speed even once.
Some possible improvements:
- Make it so some segments can only be finished by using [C] or Super speed, if you can't do it I'd just eliminate them completely
- Checkpoint system, make it so the player respawns at predesigned checkpoints. Currently it seems like its done in a way where the last time you safely touched a wall it's your respawn point. I was able to brute force this several times to work in my favour by just spamming movement randomly(I could set my respawn on spikes). This also caused some issues where I would die 10 times in a row in a second as well haha
And finally a bug I saw was, when I was in inverted gravity mode, the bird was saying something to me but it's text was black. I guess you modified some parent node and that affected the text. I was not able to read what the bird says in both occassions :(