AAHHHHH THANKS I ACTUALLY REALLY LOVED YOUR GAME TOO!!!!!
The Cool Bounana
Creator of
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This game was really amazing, holy crap. I would call it a celeste-like lol, and I love that soo much. I grinded some runs after i beat the game and got tired after getting a 1:39 run, which im quite proud of. The game is a bit short, but I seriously loved it either way, and would loove to see more in the future, because the level design was really well succeeded. Well done!
EDIT: lvl 7 is really tough, was a choke point for me, but I finally realized there was a little slope that turned out verry useful in the bottom right corner that I hadnt seen prior.
Super sick game! I really enjoyed going through the forest and the ambience is actually quite fun and nice. The art style was soo cool, 1-bit x high-res pixel art and its just outlines, I would call it programmer art at its finest. I feel like the one thing missing would be a highscore system, because I'd really like to know how far i made it through the forest. Good job on the great game!
Yeah, sometimes the generation of the house will be a bit strange, it's always at a set distance but in a random direction. I was considering adding a waypoint but that might make it too easy. At least you found it fun, sorry the interaction was a bit jank i didnt set it up entirely the best way possible. Either way, thanks for the comment and the constructive criticism!
Thank you so much!
I think this style came out because of the color palette shader I used, its really great and I owe a bunch to it for the visuals of this game:
Shader -> https://donitz.itch.io/godot-color-dither
Palette I used -> https://lospec.com/palette-list/ty-ice-cold-12
I'm glad you enjoyed it.
Thanks!
I'm glad you enjoyed the game, and if I were to go through with it and make a real project out of it I would certainly add keybind settings and some other sounds, etc. It was a game jam game, so I did my best but I appreciate the feedback and good job on finding your house, even if you couldn't entirely get through the night!
The transition was very incredible definitely love that a lot, but one problem in my opinion is the order of the levels. From what I saw, a lot of the levels are very similar, with not much difference, it would nice to have some bigger challenges with variating puzzles. Also, level 5 to me was way harder than the other ones, if I were you, I would swap levels 5 and 9. Overall, the mechanics were very original and cool, but some of the levels might need some reworking. Anyways, don't take this too seriously, just giving some feedback.
Hey, thanks plenty for the feedback, I completely understand your dissapointments. I was actually aiming for 5 levels, but I slightly over scoped (this is my first 48-hour game jam) and I tried my best to make the physics easier, but I'm very glad you enjoyed the good aspects. I definitely agree with what you say here, and I appreciate that you played my game in the first place!