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(+1)

Really intresting entry, building a town that can survive the future is a unique and interesting concept. I tried to shoot for a high score, but I could not figure out the logistics of how food works, I thought you lose food = current population, but im quite sure it doesnt work like that, I had a town with max 20 pop, and 26 food per year and still ran out of food constantly. I would reroll the town to have tons of trees and grain and get my productions really high and still lose somehow. I had a run with 9 farms all adjecent to at least a few yellow tiles and would still be losing food to a population of 15. 

Reason im getting into the strats and how im not sure how they work, is because I REALLY enjoyed this entry, I like town builders and this ones concept and simple execution was really cool to me. Highest score I got was 51, but lost it when I pushed for the future bonus points. Really really cool entry imo.

Thanks so much for your message. Really glad you enjoyed our game! :)

The way ressources work at the moment, is that you get +1 at start of the game, and once you put your first building it goes as follows :

food = floor(number of windmills * number of vacant fields/2) + 3

Same for food.

Population drops drastically if their is no food for two ticks in a row. And population grows if their is excess food for two ticks (it then consumes 2 food for each birth).