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Hey all, I just submitted a playbook to this jam, the Mechanist, which is my BitD-steampunk take on Iron Man. I've never done any design for BitD or FitD, so I'm really keen for any feedback or thoughts people might have. I think, in particular, I leaned heavily on PbtA style move design over the more specific BitD mechanics; there's not much in the way of moves around pushing, or effect, or the Blades-specific mechanics like Heat or stuff. What do other people think? https://mqsalmon.itch.io/mechanist

You’ve done a pretty good job of creating a special playbook given your supposed lack of experience with the system! I call it a “special” playbook because basic playbooks in Blades generally don’t have abilities that directly build off one another or that would apply only to that particular playbook. Remember that players from other playbooks can choose these abilities, too, by the rules and design them appropriately.

Oh and shock absorbers mentions prowl “checks” which are not a thing. Players only roll. I think I know what it is you mean but the wording seems strange when applied to Blades.

That's really good feedback; I hadn't considered the angle that playbooks are supposed to be able to connect! Thanks!