That will be a big help, thank you! Also just to point it out, I think you sew it in the image I upload, I'm also using this spawn for an 'ABS' event (use tool the active the 'yellow ground' event and give the player an item) and also for non abs events, not sure if that make any different, but wanted to point this out.
One more thing, I sew you have two parameters in the 'spawn' plugin to define the start ID number for normal spawn events and another parameter for start ID for 'abs tool events', I didn't really understand what is for, are this is just tell the engnie the event I spawn on the map will be ID number 1000, and then next spawn event ID number1001, and so on? are this ID number change by each event or by each 'spawn'(so any amount events in the spawn script will include in one ID)? why/how this will make any change in the spawn? I sew some drop fps when I change the number to 1, but didn't understand why, maybe you added this parameter to use it with the Boundary plugin? if you can add some info about that in the plugin info with some examples for what I will want/need to change the Parameter ID numbers, that will help too.
I'm looking forward for the demo :)