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Holy crap! This game deserves a lot more hype. This does not feel like any of the "default" NESmaker modules. The fight in the beginning made me think this might be a pit fighter / brawler. It became so much more. The behind-the-player space battle perspective was great and I liked the rings. You're so good at telling stories through cutscenes. Some of the cutscene animations I can't imagine how you did, it seemed like there was too much going on for it to be sprites alone. This is an incredible game demo and you should be very, very, very proud. I felt like I was really immersed in the story and it sort of had the style of a modern storytelling action-adventure game (I don't know examples, King Kong? modern Tomb Raider?) and aspects of oldschool Sierra adventures like the Space Quest games.

Thanks, I ended up sacrificing the time I would have used to make more playable levels to tell the story the way I wanted so it's nice to hear that you appreciated that aspect of the demo. Thanks for all the kind words