I guess this could be considered an end since there is nothing more left to do?
Sorry but the game was just too boring. Don't get me wrong, it was really well made and everything but the gameplay just wasn't very engaging. I mean, few clicks and then wait for 10 seconds. Rinse and repeat. And the start of the game was such a huge grind that you could easily go for a month and hover around the same bank of plenty as you started with. It was also way too easy to screw oneself right in the beginning because you could buy a house right then and there. And after losing having to watch that slow start intro was annoying as hell.
By he way, GWJ rules state quite clearly the following:
This is an exclusive jam which means that entries made to both this jam and others will be removed unless otherwise allowed by the organizers.
As I already mentioned, everything was executed very well. Like the only annoyances while going through that almost half a year slog were the existence of two different fisher menus. Those could be combined to just one. It was not great early on having to go check the other menu again since you didn't quite remember their specialities. And the other annoyance was the delay between arrow clicks on the fisher selection. I know it's super minor but it was pretty much the only interactivity in the whole game.
Was not a fan at all of the spoon fed intro tutorial which didn't even explain everything necessary. Would have been miles better if feeding the information drip by drip without front loading the player with information about things they haven't seen or experienced yet. And stuff like fisher stats were left completely unexplained and were not too obvious on what they did. And I'm kinda sceptical even if they did anything. 😅And the so called end goal of the game being yet another stat booster (and that being the most obscure stat of em all) was kinda pointless.
So yeah, the gameplay would need some tweaking. Few options on different directions really. One would be to make the fishing trips somehow interactive too. So there wouldn't be such a huge downtime of just waiting staring at the empty village. The second option would be to have something else to do in town while the ship was at its trip. Currently you even locked out of even the buying menu for some duration to make the wait even more painful. And the final option would be to go the full blown idle game route. So you could like micro manage and configure your setup and then just let it play by itself. Of course it would need quite a lot more to make it interesting but that's one direction the game could go.
Anyways, good job! Impressive amount of work. 👍