This is a really interesting piece, I feel less like I'm playing a game and more like I'm wandering through fragments of someone else's game, where every choice has already been made and I'm simply sifting through the consequences. I really like the simple but evocative visual style. My only critiques would be that the gamepad controls need a deadzone (gamepad joysticks rarely sit exactly at 0, making it rather awkward to have to find the right position in order to read the text), and a couple times the plots of land turned invisible while I was travelling to them, but this seemed to only happen upon looping back on things that I'd already seen (and only twice). Really great work man :)