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(+1)

I liked the idea and the art was cool! I would have liked to see more move combinations, and dodge/heal kind of serve the same purpose. But this one does standout because its a rhythm game so good job!

(+1)

haha thanks! the rhythm system is less rhythm gamy than one might think, but I appreciate the kind words! And I completely agree about needing more commands! In fact there is a useless command still programmed in the game, there is no feed back for it, but there is a dance that doubles your next attacks damage, if you do >><<. Originally the Enemy was going to be able to dodge, and charging your attack ignored the dodge and doubled your damage so it would be worth using. I just couldn't get the enemy to dodge for me haha. The Charge command is still in the game, it just is the same as attacking twice so I decided not to show it.

I see well very cool!