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(+1)

Hey Nate, this was really cool and chill! I ended up getting a high score of 2606. Really love the aesthetic you got going on with the entire game and the mechanic is really neat since it's playing with the player's patience in a way.

One nitpicky thing that bothered me while playing though was how the rock is elevated after the player successfully skips the rock. There doesn't seem to be much of noticeable difference until the max time the rock can be in air is 4s and I personally felt there would be a big difference between how high the rock goes when you have 9s versus when you have 6s but it's pretty small to be honest.

Besides that I think the game is at the right difficulty and feels fair. The game properly communicates what needs to be down to get better at it which I think makes for a successful game jam game.

Apologies for the rambling! TL;DR I liked the game, I beat your high score(I got 2606), and I personally think the rock's max height should vary a bit more every time it gets skipped on the water. 

Oh you beat my high score? haha thats great.....

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jk thanks for the feedback! The height of the rock actually does change based on the skip distance, I think that with the pixelized and unlit shaders it's basically impossible to notice though.

lol no problem! And oooh yeah it might just be that