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Hey Miles, the progression in this game is amazing! I love how personal it is to you and the way the the story is shown both in the gameplay & narration. The fact that the game becomes this laborious button smashing that barely moves the character at all feels incredibly relatable. I feel like it’s really interesting that nothing happens if you just don’t move for a long time and there’s no real consequence to whether you finish in 10 seconds or 100. It’s not necessarily super satisfying, but I think it does add an interesting layer of meaning to the metaphor.

One little critique is that the on some of the backgrounds it’s really clear where the tiles start & end so it does feel like the audience is just repeating rather than like you’re actually going somewhere - maybe that’s intentional, maybe not. Another TEENY tiny spacing thing - if you go over 100 seconds, the “c” in sec is going out of the little text window.

This game has a really powerful visual & audio style and it’s super meaningful! You did an awesome job on this.