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Thanks for your feedback so far folks! Regarding the physics of the horse, the animations of the character are calculated using physics rather than a set speed (To avoid the animations snapping as the x/y speed changes, providing instead a gradual change between them). I'll likely tone down the speed at the very least of the horse since it really does go like a bullet! When playing I've gotten used to tapping the keys to trot at a speed the cows can keep up with! One of the things that doesn't help the sliding effect is the fact none of the actors have walking animations (Once again, made in like 20 hours!) Pretty busy today but will definitely get around to checking out all of your projects and giving you some useful feedback!