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Deleted post
(+1)

Having the percentage to be an impostor go up in a bad from a game design perspective.  It needs to be completely random or else the game falls down in the long run just like @anon1233 pointed out.

While being the Impostor is fun, it is also fun to beat the impostor by completing all the tasks on the ship.

I personally love not being the Impostor and ejecting them out of the air lock.

Absolutely, taking out chance becomes just a game of card counting.