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(2 edits) (+10)

Just made an account to say that this is a really bold move. From my knowledge, fixing the codebase from the ground up is way harder than actually writing a new one with these expansions in mind. I Still feel like you should proceed with the sequel, but I respect that decision. There is a really large playerbase currently enjoying the game today. To be able to continue to provide for them is smart, and I like all of the things proposed here. However, there's two things that I feel that it would be nice if you guys could take a look into:

  • In the blog post which you announced the sequel, you said that the maximum player count would be raised to 15. Is it still planned to happen? Some groups are getting really crowded, and it would be nice to not keep people waiting for a chance to play. That would also enable 3 impostor games to happen in a somewhat balanced way.
  • I Know that this one may be a little harder, but, is there any chance that we get a South America server? There's a decent amount of people playing here, especially in Brazil, which is where I'm from. With enough luck we can create lobbies in NA, but for the majority of time we have to resort to play in Europe, or Asia, where the latency is even higher than the usual. While it doesn't really hinder our experience as a whole, I still feel like this is important for us, but I understand if it's not possible.

Best of luck in expanding the game, and I look forward for the updates!

I couldn't agree more. Specially with the SA server, it would be awesome! :) 

(1 edit) (+1)

Pretty sure they used Unity and not their own engine so it's not gonna require them to go that low level. The most they could do engine-wise is to update to a newer Unity version if they haven't.

(+1)

Actually, you're right! What I meant was that it was harder to recode the entire thing, which is the route that they'll take for these updates. I got the wording mixed up, because English is not my main language. Sorry about that, will edit for clarity xD