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It seems like materials are fair game (referring to a few other threads.) Even ShaderGraph seems to be okay (in so far as using default Unity texture nodes, such as noise. ) The biggest thing is you can't use custom textures/sprites, so no albedo/UV maps, but solid colors seem to be fine, am I correct?

So if I make any king of "Texture" in Shader graph using Mathematic that does not output "image" file (and not Image code converted) it should be ok?

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The rules seem to lean that external image/texture/sprite/model related items are a no go, and shaders are fine. If it can be made entirely in your engine, you're good.