Thanks for playing and for the feedback! We did try to put a lot of elements into the game, but maybe didn't make it as accessible and polished as a result. It was really rushed to get everything ready towards the end, and so testing and balance was a little limited. Perhaps our game was overscoped? We plan to release a small post-jam update tweaking things based on jammers' feedback, including difficulty. Thanks again, and I'm sorry I missed the stream :)