Done! Here's our game https://itch.io/jam/game-off-2023/rate/2377246
mhm32167
Creator of
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This is so cool, especially being only 1mb and written in rust. I don't understand much about rust but it seems like you went for pretty low-level crates rather than a more fully fledged game engine like Bevy, is that more for learning?
I would like it if WASD was an option as well, and also the collisions get in the way of movement/jumping a little which took some getting used to. The graphics are charming and the parallax effect is nice. Really nice job, well done :)
Really fun skill-based platformer! I thought the controls were fine with some practice in terms of the key bindings. It might be helpful to introduce a buffer when using the scale (arrow keys) to give some leeway / allow some forgiveness for the player mistiming things by a few milliseconds. You can adjust the buffer length to create different difficulties. Just an idea :) Overall though, very addictive, the game is hard to put down! Well done!
Pretty clever game! I like the visual consistency and it looks like a good amount of effort went into polish. It needs a bit more in terms of sound effects, and an objective to complete the level (not sure if I missed something here?). Maybe some story to tie things together. I think you can really expand this game to be a fairly unique FPS-puzzle with a lot of cool levels. Well done :)
We made a hex-based, turn-based series of strategic battles following the Epic of Gilgamesh :)
https://sage7.itch.io/mythic-battles-judgement-of-gods
Thanks for the feedback! Your game looks cool too - I'll be sure to check it out when I get a chance :)
- The cancel button just cancels/reverts any changes you make, it should probably be labelled "Revert" instead, to close the settings you just press the cross on the top right
- Yes the UI needs work. The active character health/mana/reagents is visible next to the portrait on the bottom left, the health is displayed as a bar above each character, and as you said you can also see on right-click. We'll need to figure out a more intuitive UI
- If we decide to continue development the spell system will be reworked, including easily visible details maybe on right-click or hover - we'll think about that. Appreciate you pointing it out :)
- When you reload you have the opportunity to change the difficulty - it is set to medium (no allies) by default. We should probably keep it set to the last selected difficulty to avoid this issue. Another UX issue :)
Very much appreciate you trying our game and the feedback is valuable - thanks again :)
Awesome game! Fun, fast-paced, almost half-life vibes. Played through to the end wanting more, and I'm not even an FPS guy. A few things I would like to see: AI movement like strafing for some challenge, better AI detection (I could often see and shoot them and they are standing still because they are far away), maybe a bit of telegraphing on that enemy that kills you on contact (the atmosphere for that part is really cool though).
I noticed a lot of nice touches you don't often see in jams like bullet decals, cool bosses, and some good atmospheric storytelling. Music suited the game really well. Nice job, hope you work on it or something similar post-jam :)
Pretty polished. I like that you implemented coyote time and jump buffering and it works nicely. Often jam platformers without these are a bit frustrating to play :) Also liked seeing instructions / controls integrated into the game. Would be good to be able to rebind the controls, but not a huge deal imo.