this has a pretty quirky atmosphere to it. as far as stealth mechanics go, this is really exciting. it shifts dynamically between hunting / being hunted. sometimes its preferable over the standard stealth format of staying in shadows and waiting. with this, its like a fog of war scenario that also requires spatial memory. like the level 'a crack in time' in Dishonored 2.
but markus, the textures aren't clear enough, can't see where i'm walking half the time, gets a little tiresome