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(1 edit) (+1)

The idea is good, but I think you should make easier to find the packages and I don't really know what the tools that you find on the map are for. You could make indicators of where the collectables are (like arrows or little animations on the minimap). You could also put a pop-up when you find for first time something that says you what does it do. When you change from the player to the drone and viceversa, if the player had a weapon, it doesn't fire anymore, could you fix that?

I'm Spanish, sorry for my bad english.

The weapon doesn't fire anymore because it's out of ammo.

(1 edit) (+1)

Ok, thaks for the clarification.  It happend 2 times when I changed from the human to the drone, that's why I had thought that it was a bug. Maybe to make it clear you should put an out of ammo sound? It would be nice if you put also some healing particles when the drone gets healed with the tools. I think it would fit well if the zombies can't hit the drone and put batteries to recharge it's power. You could make that it moves faster when it has full battery and slower when has only a little.

You could also make the out of ammo weapons disappear  because when you have 5 or 6 where the player is it's very difficult to pick up one with bullets. Maybe just make that you pick first the weapons with ammo?

When you have been playing for a little if you try to pick up something with the drone, it doesn't pick up anything and the human does, maybe a bug? 

Sorry if I have been too harsh in the previous comment

(+1)

It's fine, I'll just make it more obvious next time. Sorry if there was any confusion.