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Most of the feedback I have simply involves polishing what is already there. Some things that you might want to work on initially would be enemy hit registration, and feedback. I found it difficult to judge whether or not I would be hit by a goblin. Perhaps adding a slight delay and some animation there would solve that. Also one suggestion, rather than a critique, I would add some visual feedback that appears on the player as they pick up more and more ore. Maybe visually showcase the bag filling up with ore?

I’ll consider adding some visual feedback for the ore count. The goblins were really rushed, didn’t quite know how to implement them