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Ryhon

49
Posts
3
Topics
20
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2
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A member registered Apr 23, 2019 · View creator page →

Creator of

Recent community posts

I do but I don’t accept invites, you’re going to have to give me yours

Hi everyone, I’m looking for a project to work with a team on.
I’ve been using Godot since 3.1 (>5 years now) with GDScript and C# (preferred) on both 2D and 3D games.
I also have experience in programming with D, Java and JavaScript and some experience with making pixel art, vector drawings and low-poly 3D models.
You can check out my projects on my profile, my website and GitHub.
I’m from Poland, and I’d prefer if the time zones of other team members lined up.
Reply with the project you’re working on and some way to contact you.

Do you have some page with your work?

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Loving your soundtracks. If you’d like to join our team, contact me here: https://matrix.to/#/@ryhon:ryhn.link

Currently we have 2 members, both programmers and artists. Also it looks like we’re all in the same timezone

Hey, I like your sound effects, if you’d like to join a team, we have a team of 2 people, both programmers and artists, if you’re interested, message me here: https://matrix.to/#/@ryhon:ryhn.link

Running it through lucky patcher works but there should be an official version without ads

Would it be possible to release an Android version without ads for people who purchased the game?

Fun game, but I’ve been constantly getting stutters

Great looking game for the most part, I feel like the main character clashes a bit with the rest of the world. Great UI and controller support, however you can only bind one input to an action on a controller, movement by default is using the left thumbstick, dpad doesn’t move the character. I was feeling a lot of input lag playing on 1080p with a UHD 630, the setting presets didn’t seem to do anything, had to drop down to 768p for acceptable framerate, feels a bit demanding to me. The movement could get some more work, player always jumps with the same height, holding down jump doesn’t affect the jump height, double jumping refills the dash, doesn’t feel natural to me. Gameplay could also get some more work, it would be nice if enemies got knocked back when damaged. I’ve gotten myself soft locked because a timed door closed on me with no way of opening it from inside.

Overall great game, worth the asking price or buying in a bundle. Looking forward to more games!

Yaaaas queen, slay 💅

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8/10

+ a little something for everyone
- too much water
- was not able to find NFT generator

The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr

The other ghost was just a ghost of a generic miner. You also missed secrets in the first 2 levels. I’m planning on updating the game after the jam ends by fixing bugs, rewriting some of the mechanics and adding new levels

It’s okay to learn

Amazing game! I was really getting Half-Life: Alyx vibes from this one. I was kind of confused at first and thought my health is tied to the amount of bullets in the magazine because the heart was so close to the ammo indicator. The only complaint would be the flashlight. I don’t think it was explained anywhere, it casted a shadow and turned off every time you reload. Would love to see you make a similar game or even expand this one

The area where the player collects coins was very small, felt really weird to have restart on space instead on R and have jump on space

The game felt really hard to control. Base movement speed was pretty slow and sprinting was a lot faster, jump height was very small compared to the dash but other than that I liked the Idea of using your gun to help yourself through the levels

Very interesting idea. It was a bit hard, would be nice if the game showed you what killed you so you know where you made a mistake

Really fun game!

I really liked the idea of having to collect coins and leaving just enough so the ghost can finish the level. The music sadly was very low quality and the UI animations were a bit too slow

Didn’t like that the mouse cursor is locked and the light can shine only in the direction you’re facing, I think the player should face the direction the mouse. Also didn’t like the pits where I could not see the spikes. In one of them there was no spikes and in the other there were

I really liked the idea of the player not being the one who dies but instead helping pixies finish the level

The perspective was a bit confusing in the first level. Didn’t know exactly where the balls were. The tank controls were a bit too sensitive in my opinion

Fun but short. The art could do a little bit more work. Would love to play an updated version of this game

The game felt kind of slow. The enemies had a lot of health and movement and attacking was slow. I think there was too much of the bloom effect

The art was nice however it felt a bit empty. Some music and enemies would make it a bit more fun

Really liked that the levels were designed to work both upside down and the right way up though I felt like the fire was killing a bit too fast

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Oh I didn’t notice you could hold down the jump button, my bad. My game also suffered from the same audio issue, haven’t found anyone who has had this issue or knew how to fix it sadly

This was really fun! Would be nice if the boomerang was thrown from the center of the screen and the camera transition was a bit faster. The puzzles were really nice. I would definitely play this game if you decided to expand it after the jam

I really liked the art style. Having some sort of indicator for how much health you have would be really nice. I died a lot because didn’t know if I have enough health

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Fun game! I think there was too many songs used in the game, one or two would’ve been better. The shadows were really hard to hit with the pillow and the jump felt heavier than it should’ve been. I also noticed you used Godot and also got the audio delay bug in HTML, that’s unfortunate

Very nice game. The art and sound really fits together

I really liked the fact that there are multiple endings. The game was missing music and sound effects and felt really empty. There was a lot of inconsistent pixel scaling. I was a bit confused when the camera zoomed in when I entered the maze, I think having a fog would’ve been better or at least make the transition smooth

I’ll consider adding some visual feedback for the ore count. The goblins were really rushed, didn’t quite know how to implement them

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Any feedback is appreciated! I will be updating the game once the jam is over

Very nice art

WebGL version doesn’t load for me, had to download the Windows executable, nothing happened uppon launching, only a screen with a banana and two buttons, which don’t do anything

Coins moving the player backwards isn’t very fun, it makes people want to avoid them instead of collecting them